Showing posts sorted by relevance for query homage. Sort by date Show all posts
Showing posts sorted by relevance for query homage. Sort by date Show all posts

Wednesday, September 28, 2011

Felicia Day Homage with Felice Adae

The masters of homage, those clever designers for Sony's EverQuest II, have homage for just about everything, including actress Felicia Day, who is present in EQII via the NPC Felice Adae. The names are phonetically similar, and both are white women with reddish hair. (Of course the whole idea of "white" in EQII... well, there's no Europe, and in the real world that's where a lot of white people are from, right?) The EQII version is an elf, I think (observe the ears) or a half-elf according to the wiki, but Ms. Day has also played an elf (well at least in these photos).

Why is this blog-worthy? Well, I can do a photo, and visuals are good for blog entries. And, EQII and Ms. Day are very internet-relevant topics. But it's a nice clear homage, something I've covered before. It's one thing to say how there is a ton of homage in games (games are playful, homage is playful), but for a more emotional impact I have to show it's true, and this is a great example. Ms. Day has also done some awesome MMO acting work, EQII is an MMO, and the homage is a nice way to give her some in-game credit.

 
While nosing around the net to see who else has pointed this out (since it is from the second-most recent expansion, it's not new), I found yet another homage in EQII, this time to the awesome show Mythbusters. (I keep trying to get a picture of the Love Boat homage since it really doesn't belong in EQII, but I missed it last time and it doesn't occur every time you walk by the character in question. If I do finally get it, I'll post it.)

Edit: Kotaku just came out with an article, Felicia Day is Just What Gaming Needs. Timely.

Wednesday, October 7, 2015

More In-Game Homage

I have written, not at all exhaustively but somewhat extensively about in-game homages before, including one example from Borderlands 2. But I was in Twitter and ran into some Borderlands tweets about their in-game homage, although they referred to them as "Easter eggs" which isn't exactly how I would contextualize it. I like the topic, and the two examples they had, so present them here.

Homage is a great thing, and we love to play with the things we love, so there is cultural play, and being in the know about things also makes us feel special, or clues people in to what they should know if they don't so they can be in-group. In-game homage about other games is fantastic, but interesting given intellectual property laws.

The first, and if you're a gamer you won't need these explained, is homage to Donkey Kong, an early Nintendo game I played in junior high in about 1983 in the back of Sage's Jr around the corner from my school, and where you played as now-famous Mario. "Donkey Mong" is holding a barrel above his head, about to throw it, just like Donkey Kong.


This one refers to a current favorite, Minecraft, both via the blockhead appearance and part of the text refers directly to Minecraft (this could be an approved homage for all I know, it's unusually direct in the text and most homages aren't, they change something small like Donkey Mong for Donkey Kong).

Tuesday, December 8, 2020

Pokemon, Homage, Uri Geller and KISS

I had noticed that a psychic-type Pokemon was holding spoons, which reminded me of Uri Geller, the illusionist who would bend spoons and pretend to be a psychic (and people took him seriously). Long-time Pokemon fans will know that, yes, this was homage, and there's a legal story where Geller had the card blocked for many years so it wasn't printed, and he has recently recanted which is how I learned about it. 


Interestingly, considering homage, the other two forms of this Pokemon (that makes sense for Pokemon, otherwise don't worry about it) also have Japanese names that are homage to Japanese magicians. None of this is apparent in English, though. 

Additionally, and I don't follow Pokemon news so I missed the announcement (but noticed the Pokemon), there is also a Pokemon which is an homage to the band KISS, with its over-the-top style.


What I find interesting, besides more homage, is that to me both of these speak to the culture of the USA in the early 1980s, which is a long time ago, yet here they are in Pokemon. 

Sunday, April 26, 2020

More Homage: The Outer Worlds

Games are a form of play, they are fun, as are making cultural references and homage, as I've pointed out a bunch in other games. Game-makers make fun things (games), and they put fun things into those games (homage). Most of the homage I've noticed in games is to sci-fi and fantasy cultural objects (this makes sense), but here's a reference to the Beatles in the game The Outer Worlds, specifically the Beatles' song "Maxwell's Silver Hammer".


Edit: Here's more, somewhat of a random Easter egg, referring to Firefly, a nice touchstone series for recent space sci-fi fans. I hadn't encountered this the first time I played through, and it's random and you can't do anything to make it happen or not, it just does (so I had no idea about it until I ran into it). It is... cows. In your cargo hold.

It was so weird I took a screen shot. (Well, of my TV.)


Edit 2: Apparently there is a lot of homage in The Outer Worlds, but I wasn't looking for it during my first playthrough (and you won't necessarily encounter all of it in one playthrough anyways). H.P. Lovecraft is a favorite, although I only recently learned he was a horrible racist (which is a shame, as I was happy he was from Rhode Island). Jordan Peele and JJ Abram's "Lovecraft Country" sounds really great!

Lovecraft's story title is "The Doom that Came to Sarnath." 


Thursday, August 2, 2012

Game Homage: H. P. Lovecraft in Oblivion

One of my favorite games, and one of my... well, he's not one of my absolute favorite writers, but as an old-school New Englander he's my boy: H. P. Lovecraft. In Oblivion, there is a questline called "A Shadow Over Hackdirt" which, as pointed out in various wiki entries, is an homage to Lovecraft's "The Shadow Over Innsmouth." A town! A dark secret! Mystery! Note that, according to the Wikipedia page, "The Shadow Over Innsmouth" is based on other stories. Culture begets culture.

One of the Oblivion wikis also has a list of easter eggs, many of which are homage.

I mostly focus on homage in EverQuest 2, since there is so much of it, but people like to play with the things they like, so homage shows up in a lot of game spaces.

Friday, October 26, 2012

Game on Game Homage

Noticed this achievement in Borderlands 2 the other day... it's a World of Warcraft homage! Originally For the Horde! (Said by orcs, and used more widely by Horde players as a saying.) So, yes there's a lot of homage to lots of things in games (like I have a lot  of EQII in-game homage here), but sometimes games reference other games. All culture is fair play (emphasis on play).


Wednesday, February 22, 2017

More In-Game Homage!

Some people whom I will not name got me into Tinker Island, which is a game on mobiles and such. Free to play, pay to do better faster kind of thing. But it has long term planning and resource allocation. Anyways, I came across this and was delighted:



It's homage, very directly, to the MC Hammer song, "U Can't Touch This" (I see I have forgotten the "U" part of the title). Awesome!

(In the image, you can make a hammer, it costs 150 wood and 150 stone -- must be a big hammer -- and you need overall 80 crafting units to make it, and your islanders have to put in 10 minutes of work when you put them to work on it. One islander who uses it will get +4 crafting.)

Edit/Update: Shortly after this post, I unlocked... Milson! Milson is a morale-maintaining ball (with a red mark on it), and is clearly homage to Wilson the Wilson-brand volleyball from the Tom Hanks film "Cast Away".



Update 2
: Also, these two characters you can add. (Google is making this process difficult in terms of the layout....) We have a Gilligan copy (white guy, the shirt, the hat, castaway, first mate--and apparently "Willy" was intended as the character's first name I just read), and a Lara Croft copy (Sara instead of Lara, "relic hunter", white woman, brown hair, green shirt). Yes I could use the word "homage" instead of copy. My label is rather irrelevant, it's the idea. 



Saturday, April 3, 2021

ESO and Homage

 I haven't seen much homage in The Elder Scrolls Online, but I'm not sure it isn't there (I won't get every reference), or if it's just that the game world is so huge. Also ESO doesn't have much room for homage in that, since it has five previous games that the writers need to either build from or build towards, there is a lot of lore and culture that is already set and needs to have a presence in the game. 

In the most recent expansion preview, one of the quest characters says, "I'm as fast as a leaf on the wind..." This is reminiscent of a line from the much-loved series, Firefly, where the character Wash occasionally says "I am a leaf on the wind" when piloting the ship through whatever danger has come about at the moment. I'm not sure if it is actually a Firefly reference, the two might just be inspired by the same thing, but, I think it's a good chance.

But I also ran into a skeleton hanging from the ceiling in an icy cave, along with a sword which was nearby stuck in the ground. This is a copy (of sorts) of a similar cave in The Elder Scrolls V: Skyrim, which itself is homage to Star Wars, where Luke is hung up in the cave ceiling (as a snack) and has to use the force to get his nearby light saber. (I didn't get the sword in the photo though.)




Friday, January 20, 2012

Finally, the Love Boat

I finally managed to get a picture of the quote from the Love Boat that is in EQII. It doesn't fit the gestalt of either the game or the majority of homage in the game, but it fits the character who says it, so if you don't realize it is from the Love Boat it isn't jarring, and if you do, it's just a little weird. "Love Boat" is a lot weirder, it sounds like a boat full of hookers. Most of the homage in EQII is part of what Kaveney* calls a “geek aesthetic,” part of the wider world of knowledge one might have as part of the geek community, and although “The Love Boat” does not fit into this aesthetic at all, it is still playful homage.


Google Search on "love exciting and new".

*Kaveney, R. (2005). From Alien to The Matrix. London: I. B. Tauris.

Thursday, August 16, 2012

Rocky Horror Homage in EQII

Yes, even more homage in EQII -- honestly given how much content there is in-game, I've barely scratched the surface. But not all homage is fantasy-based, or nerdly, although most is. Here's an example (from one of the questlines for Paineel, which is three expansions ago), and it's not quite geek culture, although it is geeky in terms of musicals or movies, but it is certainly not mainstream -- the movie The Rocky Horror Picture Show (aka just Rocky Horror). I think I've seen it twice, but that was a long time ago.

Anyway, if you know a few of the songs, you might know "The Time Warp": "Let's do! The time warp! Agaaaaaaain!!!", that one. It's just a jump to the left...


Saturday, March 23, 2013

More Game Homage

Two more interesting bits of homage from some games:

  • EverQuest II and Back to the Future
  • Minecraft and Portal
Most of the homage in EQII is fantasy related, but on occasion there is general nerd humor (like at least one for Superman and one for Star Trek, although there is also one from The Loveboat, which is unusual). So, sci-fi in fantasy, even fantasy like EQII and WoW which have steampunk-like gnomish tinkerers (when did this happen to allow these games to do this?), is unusual.

Back to the Future's flux capacitor in EQII:
(EQII link) (BttF link)
As for why it's a hat, I don't know, but there it is.


Everyone, even my 9 year old nephew, knows and loves Minecraft. Everyone should also love Portal, since it was amazing (as is Portal 2). But, Minecraft is strongly influenced by some other games (as are many things influenced by other things), among them one of my favorites Dwarf Fortress. Portal was not among them as far as I know, but here you have the infamous cake, which, as it turns out, really is a lie. (Or is it, yes, yes it is, but you can think it's as delicious and moist [at 2:18] as you like.)

The cake is no lie in Minecraft, except it is:

Copying helps us make things.

Saturday, July 21, 2012

Homage in WoW - Gamera!

Homage in games isn't just found in one game, like EverQuest 2 -- as I detail in my paper "When firms encourage copying: Cultural borrowing as standard practice in game spaces" which was published in IJoC. Given that we like to play with the things we like, including cultural items, this is no surprise. Here is a photo from a quest in World of Warcraft, and, if you know your old-school Japanese Godzilla/Ultraman-esque kinds of things, you'll know Gamera the turtle (friend of all children!).

Repackaged here as "Gammerita", female, and not friendly, Gammerita is obviously an homage to Gamera (giant turtle, the name, the fangs....). The quest is from a troll, which are presented with some Jamaican-typed speech (this is a whole other issue that scholars have dealt with, so I won't go any further with that contentious subject), as you can see in the quest text. A bit blurry since it's a photo not a screen shot.

Again, it's one of those things that if you get it, you get it (in-group), but if you don't it isn't a big deal and has no effect in-game either way.


Monday, April 2, 2012

A Slew of EQII Homage

I have come across a whole bunch more (yes, more) homage in EverQuest II across a whole range of cultural references, from literature to the Snuggie. Here they are for your enjoyment, all six. These are all photos of the screen (not screen capture), so sometimes they are a little blurry. Click to enlarge. (Edit: A seventh.)

In order they are...

  1. Literature. Of Mice and Men, I don't know the second, and The Old Man and The Sea
  2. The Snuggie.
  3. Tolkien, Gollum, and "my precious" as Gollum calls the ring.
  4. Chim-chim, which could be a reference to Chim-chim the monkey from Speed Racer.
  5. On April Fool's Day, all loot chests appear as Aperture Science Weighted Companion Cubes from the game Portal. (Well, not exactly, it's homage.)
  6. April Fool's Day quest where the reward is a gaming die (d4 or d20) named after the two inventors of D&D, Gary Gygax and Dave Arneson
  7. Creature from the Black Lagoon, which happened too fast so I only got the text.

1. Literature.
2. Snuggie.
 3. Gollum and his precious, which makes you invisible. Mullok is Kollum backwards, similar to Gollum. Reversing words and names is a common trope in EverQuest I and II.
 4. Speed Racer.
 5. Companion Cube.
6. D&D creators, Gygax and Arneson.

 7. Creature from the Black Lagoon.

Monday, October 31, 2011

Seasonal EQII Homage: Norm Baites

There is so much homage in EverQuest II, it is almost ridiculous to continue pointing out examples, although it is nice to have some visuals in the blog. Here is one I think is seasonal, given the name of the character, Norm Baites, obviously playing on Norman Bates from the famous film Psycho. I'm not sure the character is usually there. Norm is wearing an EQII Halloween mask (Halloween is renamed "Nights of the Dead") of a nautilus-like creature and ends up looking like something from a Lovecraft novel. Given it's The Nights of the Dead in EverQuest II currently, Norm makes sense as a seasonal homage. You can see his name floating on the top of his head.


Tuesday, November 8, 2022

Borderlands 3 Review (old!)

 I wrote this up a long time ago, and haven't posted in a while (global pandemics and all the things can do that to you), but I really like this review I wrote (but didn't polish) about Borderlands 3. 

Borderlands 3 Review

Borderlands 3 is an incredible game. The amount and variety of effort that went into it, and that produced such a gem, must have been amazing in terms of time and skill. If you are a gamer at all but haven’t tried the Borderlands series, Borderlands 3 is a good reason, and good place, to start (although some of it relies, somewhat, on knowledge of the previous 2 or 3 games, in terms of repeat characters). It’s a bit reminiscent of Diablo with loot monsters, a bit like Crackdown with trying to jump everywhere you possibly can to explore that one little area up there, and entirely a Borderlands game. 

Strengths

The visuals, from large to small, are incredible, and the writing and characters are well-done in terms of humor, warmth, and development. 

Visually Stunning

The visuals are amazing, across the entire scale, from small (flyers, posters, graffiti, items on tables, clothes, trinkets, and more), to the medium (immediate landscapes, plants, water, buildings, vehicle decoration), to the large scale (planets in the sky, overviews of land you can’t travel to), to the thematic (different design styles of buildings, different alien flora and fauna). It’s just stunning. It’s constant, across the entirety of the worlds and maps in the game. The huge amount of technical, artistic, and planning effort that went into this was well-worth it. The views are on par with the mountain vistas of Skyrim and, from Fallout 4, The Glowing Sea (https://fallout.fandom.com/wiki/Glowing_Sea), which is the most breath-taking scenery I’ve seen in a game to date (granted, newer games have better graphics, but it was amazing). (There are some videos on YouTube of The Glowing Sea but the ones I can find have too many other things going on.) I should mention Breath of the Wild from the Zelda franchise, which I haven’t played but I’ve sat and watched several hours of gameplay (in the room, not on Twitch), as it too is stunningly beautiful, made with craft and care. 

Writing and Characters

The characters and writing are funny and, at times, touching. The humor in the game is great, better than the previous versions in my opinion. It reminds me of Portal 2 in this respect, where, over time, you encounter more and more about the characters, adding depth to their backgrounds and personalities. Red Dead Redemption is like this, with depth of character and storytelling (as are some others, some of which I am sure I have played and forgotten, so many games), so I wonder why I didn’t get RDR2, but I think the problem is that I am tired of run-and-gun games, as I explain below. 

The Borderlands team managed to work away from “every quest is shooting something” enough to make it worthwhile (although it does suffer from the D&D problem of, “here’s a map, kill everything since that’s how you get XP” issue). There are a few really heartfelt quests that engage with issues of difference and loss (such as one with a person in a wheelchair). Videogames have engaged with these dimensions of life before, but some run-and-gun games just focus on the action, and ignore characters and storytelling. Many players do care about characters and storytelling, and when done well, they are powerful elements (thus great literature). 

To Be Even Better (But So Good Already)

There are only two large issues I wish they had dealt with differently: leveling and the run-and-gun aspect of the game. As I write this up, I realize there are two smaller issues as well: how the characters often tell you to hurry but the quest mechanic doesn’t care if you do, and that so far there is almost no need for revisiting (the giant and beautiful) maps once you “finish” one or level past it (so this relates to the leveling problem). 

Leveling

Leveling, as I and others have pointed out, is problematic, although in games such as The Elder Scrolls Online the designers have managed to maintain the illusion of leveling (in order to keep leveling as a player motivation) while actually doing away with it. In Borderlands 3, with the side quests, I have managed to level past where the game assumes I would be, level-wise, in the main quest. It’s a bit weird, unfortunate, and unnecessary. (I was neither trying to level up, nor not trying to, I was just playing, and I like the side quests since you sometimes get to see other areas of the map, and they are all worth seeing.) BL3 does have a level-balancing mechanism, available in multiplayer, so if you and a friend are playing but you are different levels, the level disparity is not a problem. However this does not occur (as far as I can tell) in single player.

Run-and-Gun vs. Stopping and Smelling Roses (and the Visuals)

The run-and-gun aspect, although part of the Borderlands franchise in terms of game play thematics, is a slight problem because of the aforementioned strength of the visuals. There is a resplendent monastery planet. There is an amazing asteroid that I found stunning in terms of its appearance. But never once (well not that I found) is there a quest that asks you to slow down and observe. Given the strength of the visuals, and the obvious creative talent on display in the game, I think this is a missed opportunity. How to do this, in terms of quests? I am not sure entirely, but I think one avenue that game designers could explore is the variety of visual illusions (such as found at http://illusionoftheyear.com/), 2D to 3D visual tricks, and visual oddities stemming from the human visual system (such as how we see dots between squares, how color perception depends on the surrounding colors, and that darned dress that’s either white/gold or blue/black https://en.wikipedia.org/wiki/The_dress). Perhaps a quest where you have to spy on something from afar to learn about it. Or, a quest where you don’t shoot something even though doing so would be easy, which is where part of the greatness of the original Star Trek stems from. (There is a quest where one option is to let yourself die, but it doesn’t have a visual component to it like I am arguing for here.)

Run and Run and Run

This “rush rush!” narrative isn’t just in most of the gameplay, it’s also in the narrative of many of the quests. But, you don’t actually have to do any of the quests in a rush. You can run off and do side quests. You can drive around in circles. You can explore the map, regardless of quests (although many areas only become available as you advance quests). So far I’ve only seen one quest with an actual timer on it, and not only was it a side quest but it was one of those “outside the game narrative” quests, a boss level challenge quest on its own map. The timer was only relevant for an extra bonus, you could take as long as you want with no penalty. To me this narrative of rushing hurts the stellar writing, because you don’t have to hurry up and so this puts a hole in the believability of the script. 

Leveling Past Maps

The maps, the worlds that is, are beautiful and diverse. But when you are done with one, I haven’t noticed that you need to return to it except in a few cases, and that’s too bad. You might want to, in order to complete some of the challenges (like getting the Eridian translations). But there is no other reason, that I have noticed so far, to do so. Given leveling, all the critters and loot will be below the player level (although you can do a second playthrough at whatever level you are after you complete the main quest and everything has leveled). Mostly you can run around and nothing can hurt you too much. If they had dealt with leveling differently, this problem could be avoided. This is a shame, given how cool the maps are in terms of artistic amazingness. But I can see how making the maps something the player returns to, again and again, changes how they are used. It makes them and the objects in them more permanent, which should give them more narrative weight. Not that the maps aren’t permanent, you can always go back to one, just that the player is constantly moving on from them, so they lack constant presence. 

Hunting Vaults, Building Societies

I also wish they had included a building aspect to the game, like in Minecraft, or Dwarf Fortress, or even Fallout 4 with the settlements (which wasn’t perfect but was a lot of fun). I am not at all sure if the game engine is built for that kind of thing, but we know people love making things, so why not try to make a homestead or a settlement that can withstand the game’s various living creatures that try to do you in? Additionally, although many characters have depth, there is no real society here. There are cities, and homesteads and such, but no life on the societal level like we find in, say, Skyrim. But in Skyrim, you can have a house (or several), and you return to map locations again and again. In Borderlands 3, eventually you have the spaceship as your return-to base, and you can personalize your room a relatively small amount, but it isn’t like the towns or housing in Skyrim. There are important NPCs on the ship, but plenty of nameless NPCs who don’t do anything. 

Bonus Items

Some fun little things are in the game, eventually you run into the voice acting of Ice-T (who has done many things in his career, including Law & Order), and Penn and Teller (the illusionist duo) who amusingly play versions of themselves. 

There is also some homage, but not very much unless I am missing much of it (there is a lot of simultaneous poking fun at and showing respect for social media). The only instance I remember is a quest that pays homage to the (in)famous tribbles episode of Star Trek, which is pretty old-school although it was revisited in Star Trek: Deep Space 9. Possibly the writing is so good that they didn’t have room for (or need) too much homage this time (or I’m so old I’m missing it because it is homage to recent cultural items). 

So…

It’s a great game, worth getting on its visual strength and writing alone. Oh right, the music and interface aren’t bad either! (I really like the song "Hold On" by Animal Fiction on the soundtrack.)

Thursday, March 31, 2011

Game Designers and Culture Play

People can't resist piracy I mean cultural homage. Of course it's not piracy when a giant company does it. Some of the homage found in Dragon Age II, although not all of it is well-cited.

Friday, April 6, 2018

Game Homage: Star Wars in Stellaris

People love to play with things, including culture, so we play games and in them we play with culture, especially cultural objects and references we like. I love pointing out in-game homage, here are two from Stellaris.


First, a system named Lando, I'm guessing after Lando Calrissian, from Star Wars.



Next, a quote from the original film (now rebranded as Episode IV), a "hive of scum and villainy," famous word uttered by Obi Wan Kenobi.

Tuesday, December 21, 2010

More Homage/IP Theft

Although I already posted one example of IP theft cultural homage in Fallout: New Vegas, I found another common one so I thought I'd share it. The famous holy hand grenades (count ye to three...) from Month Python's Monty Python and the Holy Grail.


Some cultural items (or I could say cultural texts) are canonical to certain cultures, and knowledge of them serves as a cultural identifier. In the previous post, it was The Princess Bride, here it is Monty Python. References to Monty Python can be found in many geeky places, for instance there is fleshwound armor, a reference again to Monty Python and the Holy Grail, in both World of Warcraft and EverQuest II.

So why do we do this kind of thing? Because we, as a species, love to play, and we love to play with the things we love. It's what we do. Belonging to a group is also very important, historically speaking we don't tend to survive on our own. Play is often done with others, and aids group-formation, and showing knowledge of in-group references like "holy hand grenades" shows group membership. Humans have been called hyper-social beings, and now we have all of this social media and here I am using some of it to show the sociality of some other people using a Monty Python reference. Of course I am also showing my group membership to this geeky crowd, since I am playing Fallout: New Vegas and I knew what the holy hand grenades were.

However I have reached a bit of an impasse with Fallout: New Vegas. One of the quests is glitched and you can't get past it, so it effectively stops your game right then and there, no way around it, unless you are on the PC. (I can maybe work past it by going back to my last save and ditching the companion who causes it.) I am not, however, the only person to feel that there are too many bugs in the game. One thing that bugs me is the large number of floating rocks and corners of houses where light comes through. There is even one rock formation that is not "closed off" on one side, so you can walk into it (to the far SE by the miner's camp near the lake, a bit to the left of the camp on that slope).

Saturday, July 11, 2020

More Homage -- Mobile Games

Homage is one of my favorite things to find in games. Of course, there's the psychological reward of feeling like you belong to the in-crowd, but blogging about it isn't bad either.


The latest, a reference to The Incredible Hulk in the mobile game Clash Royale. "You won't like me when I'm angry" is the classic line from the original television series. (Why the skeleton is using a snorkel, I'm not sure.)


Saturday, December 4, 2010

Play and Homage (and IP Theft)

People like to play with the things they like. If we play with snippets of music, we are called pirates by the music industry. If we play with other cultural items, like TV and comic book characters, and if we do it in spaces like Spore or LittleBigPlanet, it's seen as acceptable (although I am sure it is a bit more complex than that, I don't have any insider info from EA or Sony about it).


What is interesting is when branches of the big intellectual property companies, like Sony (with Sony Music, and Sony's movie and television production), have spaces where intellectual property is borrowed by the company itself (although since companies are not people, obviously this is done by the people at the company). So Sony's EverQuest II has lots of cultural homages (or theft) in it, placed there by the people who work for Sony Online Entertainment. One "homage" is the epic (or something) questline for the swashbuckler character class, which is loosely but obviously based on the movie The Princess Bride. Swashies are pirates, right? And pirates are an important part of the film.

(Hmm actually I should, to be thorough, see if that's a Sony film -- but there are lots of examples in EQII that aren't owned by Sony, so even if this is not a good example the point still holds.)

Ok Wikipedia says it is not a Sony-owned piece of IP. It's Fox and Lions Gate and MGM. We are still on here with this example, good.

And this is found across companies and virtual spaces, so I was pleased but not too surprised upon some reflection to discover another Princess Bride reference in Bethesda's recent game Fallout: New Vegas (developed by Obsidian). In one cave you will discover big cave rats, but, they are not just big rats in a cave, they are rodents of unusual size. If you know The Princess Bride, you know there are rodents of unusual size in the fire swamps. It is possible this is done with permission, but I really doubt it. (That would also put a big dent in this argument.)

But, the whole point of this post is that I took a photo of it (since I play it on my Xbox 360, not on a PC where I could take screen shots and have mods, which would be cool).

(The "S" down at the bottom of the photo is light hitting the S in Sharp, the brand of television I have currently.)