Although I already posted one example of IP theft cultural homage in Fallout: New Vegas, I found another common one so I thought I'd share it. The famous holy hand grenades (count ye to three...) from Month Python's Monty Python and the Holy Grail.
Tuesday, December 21, 2010
More Homage/IP Theft
Friday, December 17, 2010
When There Is No Digital Sediment
I may have been thinking about the ancient peoples of Europe, or even Neanderthals, at the time, but I realized one thing some virtual worlds lack today is the archaeological record found in the layers of sediment put down by time. There is no digital sediment there.
Friday, December 10, 2010
The Memex Contains and Is You
I am sure someone has pointed this out before, but I was looking at a blog post and there was the now-common "Like this on Facebook" link, and it struck me that we are the connected document.
Reading Links (Mostly Wikileaks)
David Pogue about Corning's Gorilla Glass, very cool. (The odd man out in this listing.)
Saturday, December 4, 2010
Play and Homage (and IP Theft)
People like to play with the things they like. If we play with snippets of music, we are called pirates by the music industry. If we play with other cultural items, like TV and comic book characters, and if we do it in spaces like Spore or LittleBigPlanet, it's seen as acceptable (although I am sure it is a bit more complex than that, I don't have any insider info from EA or Sony about it).
Names and History
A nice point by Paul Graham about what we call touchscreen devices like iPhones, which I saw on boingboing (I thought, but can't find it, maybe not) and Daring Fireball:
The only reason we even consider calling them “mobile devices” is that the iPhone preceded the iPad. If the iPad had come first, we wouldn’t think of the iPhone as a phone; we’d think of it as a tablet small enough to hold up to your ear.This is standard human behavior, we've done it before. We present new things in terms of the more-familiar then-current things. Horses led to horseless carriages, from which we dropped the "horseless" and "-riage" part of carriage to get just car (I believe), which we still drive. There was also the iron horse (the locomotive), and the wireless telegraph (early radio before voice was used).
Wednesday, December 1, 2010
Call of Your Sofa
I was passing through Times Square the other day, sadly, it's a terrible place, and Red Lobster should really be illegal (not just because it's fast food, but because of what they do to seafood), and I was amused by this Call of Duty billboard.
Monday, November 22, 2010
Microsoft's Kinect
The Kinect was not designed to be a motion sensing device that is inherently and only part of the Xbox 360, if it were, it would have been built in. It is not. It is a motion sensing device that you can connect to something with the right connector, with Microsoft hoping that would be the Xbox 360. And if you know anything about people, you know we like to play with things, especially things we like.
“Anytime there is engagement and excitement around our technology, we see that as a good thing,” said Craig Davidson, senior director for Xbox Live at Microsoft. “It’s naïve to think that any new technology that comes out won’t have a group that tinkers with it.”
A [Microsoft] representative said that it did not “condone the modification of its products” and that it would “work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.”
Wednesday, November 10, 2010
Design Options
I want to talk about two designed items, the choices behind them, and the resulting ease of use: an alarm clock and a recycling can.
I have a Brookstone alarm clock, with a long-life battery so it will always (or, for longer than the rest of it will last) remember the time, like magic (that's the idea). As a user feature, they built into it the time change for daylight savings. Which is nice, since I don't have to ever change the time, it does it automatically, like my phone and my computer. Except I do have to do it, four times a year, since the US Congress changed when we change the time.
The problem is it's hard coded, and not at all flexible, and the information that is hard coded into it (what date the time change happens) did indeed flex, but the device can't. So, zero was better than two (zero changes if the clock changes the time, twice if I change the time). But now it's four, and if zero is better than two then we know four is pretty terrible.
Automatic time change? Good usability decision. Hard wired? Not good.
Granted these are two different areas of design, but they both remind us of the importance of design, and how little things can make a big difference. Also, flexible systems.
Friday, October 29, 2010
Acronyms and MMOs
Back in the 1980s and 1990s, we had games like World of Warcraft: multiplayer, Dungeons and Dragons-based, online worlds. Except they were text. They were called MUDs or MOOs, MUD for Multi-User Dungeon and MOO for MUD Object Oriented (a comment about the programming behind it).
- It does not conform to the previous acronym method for these objects (MUD, MOO).
- It does not conform to the TLA standard.
- There is no other "MMO" so it's not as if MMOG is a clarification, the G is extraneous.
Monday, October 25, 2010
Apple, Handhelds, and Disruption in Markets
Every time I see an advertisement for a touch phone, smart phone, or whatever you call them, I can only think of how Apple created this working technological system and the market. Really they are touch-screen handheld computers, but they come marketed like phones, so we call them phones and think of them like phones--computers had modems built in, at one point, and we could actually make phone calls on them, but no one ever referred to a computer as a phone.
Saturday, October 23, 2010
Sci-Fi and Victorian Grammar Rules
I've seen commentary somewhere about split infinitives and Star Trek ("To boldly go!"), but it only recently clicked with Star Wars and "These are not the droids for which you are looking for," with its preposition. I've written about Victorian grammar rules before (and according to Google I am pretty much the only person who refers to them as that, which is... odd... given that I didn't make up the phrase) and a piece by David Foster Wallace about such things.
Sunday, October 17, 2010
Facebook's Insane Application Allowances
I fired up Apple's iPhoto Uploader for Facebook, and I hadn't done so before so had to connect the app with my Facebook account. To do so you have to give permission to the app to do a variety of things (see photo), maybe. Although presented here in a nice visual list, this seems to be the standard list of things you have to give every app in Facebook when you want to use it (so I use practically no apps).
Friday, October 1, 2010
Community and Dwarf Fortress
I haven't posted much lately, besides working on the book I've been playing studying the game Dwarf Fortress (available for Windows, OSX, and Linux) and the culture of its fans. It is a difficult game for at least two reasons: One, it is a difficult game (you have to micromanage a ton of stuff, more as you grow your fortress), and two, the interface is brutal. And there is no winning the game. There is no win condition. There is only eventual death for your Dwarves.
Friday, September 10, 2010
Updated Google H Score: More Begets More
Here is a one-year later followup to my post about my Google H score. As you can see, the papers that were cited more often a year ago were cited even more often, in a mostly exponential manner. More cites meant even more cites. I think the general mechanism is that, as a paper is cited more often, it will show up in literature (as a cite) that people read about a given topic, so people are more likely to cite articles they see widely cited (assuming the article is relevant, and hopefully people won't cite an article unless it's good, so to some extent "widely cited" relates to quality). Higher-cited articles are generally listed higher in Google Scholar searches as well. Newer articles about hotter topics will break this pattern (apparently I am not writing recently about hot topics!), but I think this is one factor. Of course if more cites means higher quality, this could just be an issue of quality. I have the feeling that source journal also plays a part, but that's for a variety of diffuse reasons.
Article (short title) | Journal | Author(s) | Year | 2009 | 2010 | Incr. |
Mechanisms of an online public sphere | JCMC | Solo | 2005 | *25 | *42 | 17 |
To broadband or not to broadband | JoBEM | Co | 2004 | 9 | 10 | 1 |
Honey, I shrunk the world! | MCS | Co | 2006 | 8 | 12 | 4 |
Playing Internet curveball... | Convergence | Solo | 2006 | 7 | 11 | 4 |
A cross-national study... | TIS | Solo | 2007 | 1 | 2 | 1 |
Copyright notices... | JCMC | Solo | 2008 | *1 | *1 | 0 |
Global citation patterns... | IJoC | Solo | 2009 | 0 | 0 | 0 |
Stratification and global elite theory | IJoPOR | Co | 2009 | 0 | 0 | 0 |
Values as of Sept 10th, 2009 and 2010.
Wednesday, September 1, 2010
Touch is not a Natural Interface
There is a rather dismal article over at the New York Times, To Win Over Users, Gadgets Have to Be Touchable, by Claire Cain Miller. (I think my expectations are too high for the NYT, but that's another story.) The main idea of the story is that the current touch interfaces (thank you, Apple) are "natural" and we don't need to learn them, we know them already.
Unlike past interfaces centered on the keyboard and mouse, natural user interface uses ingrained human movements that do not have to be learned.
Tuesday, August 31, 2010
Connect: Online Avatar Dancing
I've just started Musicophilia, by Dr. Oliver Sacks (author of several great books I have read), and so want to present a first-draft section I have on dancing, specifically why so many people are all about dancing avatars, videos of dancing avatars, and why we like dancing in general.
Dancing is a big thing on the Internet, especially YouTube, where you can find real dancing (like the music videos MTV used to show), and seemingly pointless but occasionally funny videos of avatars dancing in MMOs like World of Warcraft, EverQuest, and There.com. People like dancing so much that MMO companies have built dance moves into the capabilities for avatars. It certainly doesn’t help your level 7 elf battle orcs, but that’s what people wanted.
Not everyone is into online dancing, as the Reuters in-world employee, Eric Krangel, found out. “As part of walking my ‘beat’, I’d get invited by sources to virtual nightclubs, where I’d right-click the dance floor to send my avatar gyrating as I sat at home at my computer. It was about as fun as watching paint dry.”[1] The problem is Krangel wasn’t there for the dancing and the music and the text-chatting. He wasn’t a part of the community that likes that kind of activity. He was there as a Reuters employee to sell the Reuters brand. He could have gotten into it, but that he didn’t isn’t a big surprise.
Dance is a form of ritual, a concept that receives attention from researchers, and as a form of shared and coordinated play it can lead to community bonds. It is a very old human behavior. As psychology researcher Fitch observed, “music and dance are found in all cultures, and have been for many thousands of years.”[2] Lee, writing about the history of ballet, pointed out that, “Throughout the ages, a wealth of documentation in the form of cave paintings, Egyptian hieroglyphics, description of ancient Olympic games, and Old Testament references have attested to the importance of dancing in society.”[3] Garfinkel, writing about early human dancing, cited evidence for dance in the Middle East and Europe as far back as the 8th millennium BC.[4]
Although we have a lot in common with our fellow mammals and primates, McNeill observed that “community dancing occurs only among humans.”[5] In further contrast to other animals who have behaviors that we refer to as dancing (like bees), humans dance in groups in a synchronized manner to music, which other animals don’t have, and music is “fundamental and central in every culture” writes Dr. Oliver Sacks in his book on music and the human brain.[6] In fact, dancing and music are tightly related in our brains. As Berkeley professor Walter Freeman explained, “music together with dance have co-evolved biologically and culturally to serve as a technology of social bonding.”[7] A shared ritual that fosters community, the two are “the biotechnology of group formation.”[8] The current English word play is related to an older and similar Old English word, but, according to the Oxford American Dictionary, it is also related to the Middle Dutch word pleien, which, perhaps not surprisingly, can mean dance.[9]
Dance is a form of communal play, and is clearly an important part of who we are. Knowing this, we should not be surprised to find it online in some situations where it seems to have no point for the virtual world, as indeed we do.
[1] Neate (2009). ("The biology and evolution of music", in Cognition, v. 100)
[2] Fitch (2006), p. 199. (In The Telegraph.co.uk)
[3] Lee (2002), p. 1. (Ballet in Western culture)
[4] Garfinkel (2003), p. 106. (Dancing at the dawn of agriculture)
[5] McNeill (1995), p. 13. (Keeping together in time)
[6] Sacks (2007), p. xi. (Musicophelia)
[7] Freeman (2000), p. 411. (In The origins of music, by Wallin, Merkur, and Brown)
[8] Freeman (2000), p. 417.
[9] See also Huizinga (1955), p. 31, for more on play and dance. (Homo ludens)
Thursday, August 26, 2010
Recent Review Scores
#1 | #2 | #3 | #4 | #5 | #6 | #7 | #8 | #9 | #10 | Av. | |
Relevance | 2 | 3 | 2 | 2 | 4 | 4 | 4 | 4 | 4 | 4 | 3.3 |
Theory | 1 | 3 | 2 | 4 | 4 | 3 | 3 | 3 | 4 | 2 | 2.9 |
Methodology | 1 | 2 | 3 | 2 | 4 | 2 | 4 | 3 | 4 | 4 | 2.9 |
Presentation | 2 | 4 | 3 | 2 | 3 | 3 | 4 | 4 | 4 | 3 | 3.2 |
Validity | 2 | 2 | 3 | 2 | 3 | 3 | 4 | 3 | 4 | 3 | 2.9 |
References | 2 | 4 | 4 | 4 | 4 | 3 | 3 | 4 | 4 | 4 | 3.6 |
Contribution | 1 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 3.1 |
Originality | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 3.5 |
Interest | 2 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3.8 |
Average | 1.67 | 3.11 | 3 | 2.89 | 3.56 | 3.11 | 3.78 | 3.67 | 4 | 3.67 | 3.24 |
5-pt. scale.
Tuesday, August 24, 2010
Evolved Systems—Academic Peer Review
Too often I see calls for reforming the academic peer review process, or, another favorite, for the eradication of academic tenure, and you read the article and you realize the person has no idea what they are talking about.
- Accept as is.
- Accept with minor revisions.
- Resubmit with minor revisions.
- Resubmit with major revisions.
- Reject.
Instead of relying on a few experts selected by leading publications, they advocate using the Internet to expose scholarly thinking to the swift collective judgment of a much broader interested audience.Relying on experts for their opinion on the article is the entire point! These experts are not "selected by leading publications," reviewers are selected by the editors at the journal where the paper has been submitted. Use of the word "swift" implies that peer review is slow. Well, not like we get paid for it. And not like it counts towards tenure. We do it to help make journals better, which makes the field better as a whole. Sometimes you might get 10% off books by the publisher which publishes the journal. If you do a good job, the editor might remember it, but that also means more reviewing for you in the future. And relying on "a much broader interested audience" is a terrible idea, papers should not be judged by an interested audience, they should be judged by an expert audience.
The traditional method, in which independent experts evaluate a submission, often under a veil of anonymity, can take months, even years.
Clubby exclusiveness, sloppy editing and fraud have all marred peer review on occasion. Anonymity can help prevent personal bias, but it can also make reviewers less accountable; exclusiveness can help ensure quality control but can also narrow the range of feedback and participants. Open review more closely resembles Wikipedia behind the scenes, where anyone with an interest can post a comment. This open-door policy has made Wikipedia, on balance, a crucial reference resource.
Advocates of more open reviewing like Mr. Cohen at George Mason, argue that other important scholarly values besides quality control — for example, generating discussion, improving works in progress and sharing information rapidly — are given short shrift under the current system.Well, no. Discussion is what happens with your colleagues, on mailing lists, discussion boards, blogs, in the hallways, at the coffeeshops, and at conferences. Improving and sharing work is what conferences, email, and posting items online do. They have nothing to do with peer review.
Saturday, August 14, 2010
Play and Buttons and Fingers
I was reading a New Yorker article, "Painkiller Deathstreak: Adventures in Video Games", by Nicholson Baker in the August 9th, 2010, issue, and, concerning the "seventeen possible points of contact" for his fingers and the Xbox 360 controller that he may need to consider to play a game and do one of the many actions he lists (like run, crouch, aim, fire, pause, leap, speak, stab, grab, kick--actually I think he lists 17), he writes...
It's a little like playing 'Blue Rondo a la Turk' on the clarinet, then switching to the tenor sax, then the oboe, then back to the clarinet.So, yes, crazy mad finger positioning that you had better know ahead of time, like I was talking about previously.
Monday, August 9, 2010
Ukulele: Play, Create, Share
(To be clear, "Play, Create, Share" is the tagline from Sony and Media Molecule's game, LittleBigPlant.)
Saturday, August 7, 2010
''They'll read everything.''
So says Bruce Schneier, an author and chief security technology officer at British telecommunications operator BT in an article about the ongoing BlackBerry negotiations (I copied his job description from the article, to be clear, but if I put it in quotes it makes it look like the description is misleading). Specifically, he's referring to the Saudi government and the recent BlackBerry data dust-up. "They'll read everything."
And, as I noted, they probably already do read everything else. This still implies that the countries that aren't making a fuss are already reading all the RIM/BlackBerry data they want (and everything else), especially Western nations. The nations mentioned in the NYT article are:
- Saudi Arabia
- India
- The UAE
- Indonesia
- Gets all the data they want from RIM's BlackBerry service.
- Doesn't share it with any of those above countries in a way they like.
However, RIM "issued a statement last week denying it has given some governments access to BlackBerry data." So, it's not really clear. And, one can safely assume that some governments, like the US, don't actually ask in a way that RIM would have to refer to as "giving", perhaps it's more like "taking."
Critics maintain that Saudi Arabia and other countries are motivated at least partly by a desire to curb freedom of expression and strengthen already tight controls over the media.Sadly the article does not actually name or interview any of these critics.
Tuesday, August 3, 2010
More Crowdsourcing Confusion
There's an article today at the NYT about the Stardust@Home project which shows some of the clouded thinking and definitions around "the crowd."
So, the scientists have...
Help from an army of amateur researchers.Are these people the crowdsourced people, or interns? It's not clear. I think it's the crowd, but the crowd isn't "amateur researchers," although one hopes to find such people in the crowd.
The scientists turned to non-experts around the world to sift through thousands of images.That's fine, but if all the "non-experts" are doing is looking at pictures, well, pretty much every sighted human being is an expert at that. That's one of the things we are built to do, our survival depends on it (although these days, historically speaking, blindness is not as big a drawback as it was when we were in pre-history), we are in fact experts at it. They may not have PhDs in astronomy, but to look at a picture and determine some factors about it (angle of dust particle, I believe), you don't need to have a PhD in astronomy.
But,
Interspersed test images allow the researchers to check how well the dusters [the people on the Internet who are looking for space dust] are doing.So we have them, but we can't quite trust them, although to be clear this is probably more of a visual quality check than a moral one, and it is one that scientists often take anyway with data (speaking as a scientist, we like data checks, it makes our data and results better).
The first presumed interstellar particle — actually two distinct pieces — was found by a Canadian duster, Bruce Hudson, who retired as a carpenter and groundskeeper after a stroke. Mr. Hudson said he had looked through 25,000 images, spending as much as 5 to 10 hours a day at it.
The person who found the second particle said,
“Although I spend my working days in front of a computer solving problems and verifying designs, I found it was quite relaxing to look through the photos and concentrate on the visual images.”They're looking at images. If you have a working visual system, you're an expert.
Sunday, August 1, 2010
BlackBerryBlocking
In today's NYTimes, via the AP, Saudi Arabia to Block BlackBerry Messaging. The UAE, however, decided first and Saudi Arabia decided to do so as well, which makes for a rather odd headline. The UAE isn't instituting the ban until October 11, and why they are taking so long isn't addressed in the article at all. (Saudi Arabia will, maybe, block messages "later this month.") I assume they could do it tomorrow if they wanted. Is it more a case of posturing, to get some local control over BlackBerry messaging?
Regulators say the devices operate outside of laws put in place after their introduction in the country, and that the lack of compliance with local laws raises ''judicial, social and national security concerns for the UAE.''However,
Regulators said they have sought compromises with BlackBerry maker Research in Motion on their concerns, but failed to reach an agreement on the issue.Sounds like strong-arming. Why is this needed, and why only with BlackBerry?
Unlike many other smart phones, BlackBerry devices use a system that updates a user's inbox by sending encrypted messages through company servers abroad, including RIM's home nation of Canada.
Ah, the surveillance society! I would assume the US already intercepts and decrypts all the BlackBerry info. Apparently we aren't sharing enough with the UAE or Saudi Arabia.
Users like the system because it is seen as more secure, but it also makes BlackBerry messages far harder to monitor than ones sent through domestic servers that authorities could tap into, analysts say.
Thursday, July 29, 2010
What Bothers Me About "Inception" Buzz
Spoilers: This post has them.
Wednesday, July 28, 2010
Community
"It's this right here. Hanging out with your friends and fellow artists."
http://www.phdcomics.com/comics.php?n=1348
Tuesday, July 27, 2010
Guitar vs. Guitar Hero
I was pointed out to me by my brother that playing the guitar is a lot like playing a video game: There are certain things you need to do with your fingers at certain times, and you need to memorize the moves (either specifically or generally) before you try it so it works out better.
Here he is, at 1:10 he demonstrates the range of the ukulele. And he's at TED. Most of you have not been invited to TED. TED? Very cool. TED = ukulele.
Sunday, July 25, 2010
The Madness of Crowds
"The wisdom of crowds" was never a wise saying, really it referred to how if you have a big enough group of people, a few of them will know something about the problem at hand. It's just statistics.
Saturday, July 24, 2010
"So Much For The Dell Model."
I recall the hype about "the Dell process" or "the Dell way" or whatever it was (model, their manufacturing process), and the jealousy Michael Dell had over Apple's success. We Apple fans (and maybe some others) liked to refer to Dell as "Dull" since they made dull beige boxes.
Friday, July 23, 2010
Flawed Comparisons
Some comparisons really don't work, but are presented as if they are spot-on. Here's one from CNN's "Smartest People in Tech" that I found amusing, from #2 CEO Jeff Bezos' writeup (which comes after #1 CEO, Steve Jobs).
...virtually every iPad review compares Steve Jobs' tablet to Bezos' device.
Thursday, July 22, 2010
Feep and The Purple Pants
This is the current opening to my book proposal, trying to ground the higher-level ideas in an understandable and positive story. Granted, it's a story about pants, but a little bit of humor is good too.
One evening, when I was playing Sony’s massively multiplayer online game EverQuest II, one of my guildmates, whose character’s name is Feep, dropped a link for a pair of pants into the guild chat channel. He had just killed some evil creature, and the pants were part of the treasure he had received. Specifically these pants were torn purple pantaloons, which I had never heard of before. The name was unusual. I clicked on the link in the chat window to learn more about these purple pants. Up came the item description and statistics for the pants. They had a spell on them, called rage, that gave the wearer increased strength and stamina but took away intelligence and wisdom. These were not your typical pants or armor from the mythical world of EverQuest II, these were something quite different that really had no place in the game. They didn’t belong to any creature in the game, and they were from another company’s intellectual property altogether. These purple pants belonged to The Hulk from Marvel Comics.
Feep’s purple pants are just one example of the many ways connection and play are experienced on the Internet. People are playful, so Feep and I, and many others, were playing EverQuest II (often called EQII) at that moment. People like to connect, so the creators of EQII at Sony designed the game so that players would do better if they joined forces. People can form long-term guilds, and Feep and I were members of the same guild (although we had never met in real life). The programmers at Sony also made a guild chat channel, so all guild members could text chat with one another, because we like to connect, and communication builds and strengthens a community like a guild. Sharing can strengthen communities as well, and Feep was sharing information.
The homage to The Hulk was playful. The pants had to be made and placed in the game. People can make in-game items—from the mundane, like arrows, to the more spectacular, like fish tanks, and to the completely unnecessary, like toilets. People are driven to create things and are not just passive consumers. Players also make a lot of things about the game that are not in the game, such as guild websites and wikis.
But the pants were not created by players. EQII does not allow players that level of creativity. The Hulk’s purple pants were instead playfully made by the programmers at Sony. All people are driven to play, and play itself is a behavior that builds community.
To play EverQuest II, you need a computer that is connected to the Internet. Although EQII is in some ways tightly controlled (such as with what players can make), in other ways it is not (such as with the text and voice chat channels). The Internet is controlled much less than EQII, which was why Sony could go ahead and make the game run over the Internet without asking anyone’s permission to do so. EQII works, in part, because it runs over the open Internet, and players can make websites, wikis, and have real-life meet-ups. EQII as a whole takes place in many more places than just the EQII game world. EQII works because the designers knew that people like to play and, more importantly, like to connect.
The story of Feep and the purple pants highlights two fundamental human drives: the drive to connect and the drive to play.
Tuesday, July 20, 2010
Connect, in Serial Format
Since enough of my book is written and off at publishers where it should get picked up, I thought I'd present some of the writing and ideas here in condensed, serialized form. The working title is Connect: Why the Internet Works, or perhaps Connect and Play: Why the Internet Works, but I am partial to the shorter title. (Note that is is not How the Internet Works, as one of my friends objected that Why might be about TCP/IP which it is not, this is why, not how.)