The range of creatures is amazing. All this from a selection of adaptable parts! The software is good in a variety of ways, especially the interface, and there are many different sections to the interface (different modes, essentially). But people have made creatures that look like real-world beasts, there are cars and trains, creatures that have a whip-thing between their legs and have probably been banned to youtube, everything. There is a Charles Darwin, a Maxis creature, a strawberry, a Chinook helicopter, a guy on a motorcycle (yes, it's one creature). When you give people tools, they will play with them.
One thing I liked about the range of creatures is that there are different inspirations for creatures. Maybe it's a real-world beast, maybe it's a car, maybe you just played around, but there are creatures based on a wide range of culture, which is great (granted it is all stuff that Sporriors would like -- oh I think I just coined a term -- I'm sure someone else has used it though). There are...
- Daleks (from Dr. Who, UK TV scifi).
- Cthulhus (from H. P. Lovecraft, US horror/fantasy writer).
- Tachikomas (from Ghost in the Shell, Japanese cartoon scifi).
- Hello Kitties (from Sanrio, Japanese pop culture).
- Kermit the Frogs (from Jim Henson's Muppets, US TV).
- Game Controllers (PS3, Wii, Xbox).